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Top news - Video games latest news



Spore Video Review
Spore (PC)Does evolution deliver?
IGN.com Thursday, September 04, 2008

Spore UK Review
Spore (PC)Will Wright's evolution revolution arrives with a (big) bang.
IGN.com Thursday, September 04, 2008

The Guild 2 - Venezia Renders Released
Some new renders including Piazza San Marco, the Doges Palace and the Arsenal
GamersHell Thursday, September 04, 2008

Gamecock Media Group and THQ Sign Deal
Distribution deal agreed for Australia and New Zealand
GamersHell Thursday, September 04, 2008

Asda Story Launched and Screens/Client Available
Twelve new screens uploaded in our gallery
GamersHell Thursday, September 04, 2008

N-Gage Gaming Update
The top 5 games for your handset.
IGN.com Thursday, September 04, 2008

Paradox Announces Europa Universalis III Complete
It will include all content available previously only by download, including Napoleon's Ambition and In Nomine.
DailyGame.net Thursday, September 04, 2008

How to Hook Up D-BOX to a PlayStation 3
With PS3 owners consuming Blu-ray movies, we look at the next step in Blu-ray entertainment: D-BOX.
DailyGame.net Thursday, September 04, 2008

Casual Gamers Deserve a Bill Of Rights, Too
Chris wonders why hardcore PC gamers deserve an exclusive Bill of Rights. Casual gamers need one too.
DailyGame.net Thursday, September 04, 2008

Heavy Rain - Playing a Story
Edge Magazine is running a piece about Heavy Rain, a thriller by Quantic Dream that's been in development for a few years now. Edge spoke with David Cage, the game's writer and director, about using graphics technology not simply for breathtaking landscapes or realistic lighting, but to bring the characters to life and make them more believable. Cage walked the folks at Kotaku through a demo, and they provided details on how the controls will work. From Edge: "'We worked very hard on motion capture, especially facial motion capture,' explains Cage. 'As you know, eyes are incredibly hard to do: the minute movements they constantly make mean you can tell whether something is human or not. We created a technology to motion-capture that from actors.' The shaders applied to the lead character's eyes and the skin that surrounds them also conspire to nudge Heavy Rain's characters closer to believability. The 'deadness' that so often afflicts such digital mannequins has been significantly chip
Slashdot Thursday, September 04, 2008

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