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Big name releases push other titles into 2010Pachter weighs into delay debacleIndustry soothsayer Michael Pachter has been wading into the release date debacle, noting the sheer
number of games now pushed back into 2010, titles formerly earmarked to arrive this winter.In recent weeks dozens of titles have been delayed by various publishers, leaving the once bumper-
looking festive line-up a lot thinner than in years gone by. Wedbush Morgan's Michael Pachter blames these slippages on the might of several, key games, which other firms simply don't want to compete with."This fall you have games like The Beatles: Rock Band, Tony Hawk: Ride and DJ Hero. Those are like buying two or three games, and that sucks a lot of money out of the cycle. I think the
biggest problem you're going to see is that Q1 is now equally crowded, especially considering they're going to be relatively low-
dollar months," Pachter explained on the early 2010 'crunch'."Think of something like Darksiders coming then, I
think it's going to be hard for a Darksiders t
Ferrago Sunday, August 02, 2009Darkest of Days Weapons Trailer1:53 of in-game footage - you must be 17 or older to download or view it
GamersHell Sunday, August 02, 2009Help from Hell - 2 August 2009 - Red Faction: Guerrilla: FAQ/WalkthroughNew FAQs, cheats and walkthroughs added
GamersHell Sunday, August 02, 2009Out of Hell 2 August 2009They didn't get to make their own news
GamersHell Sunday, August 02, 2009PS3 closes in on 200m game sales23.8 million consoles now shifted, tooAccording to news in this
morning, total sales of the PS3 console have now topped 23.8 million systems, that's the word from Kotaku, who have been peering into Sony's first-quarter results..While sales of the hardware close in on the 25 million mark, we hear that total PS3
software sales are also chasing down another landmark of their own, PSN and boxed releases nearing 200 million.The actual total presently stands at 189.7 million units, but with a barren summer spell now coming to an end, you wouldn't bet against the next milestone falling before the winter spree kicks off.These figures represent the
number of units sold, not shipped, too. More soon.
Ferrago Sunday, August 02, 2009Pandemic racer was culled by EAThe Next Big Thing... wasn'tPandemic
Australia is long gone, and with the collapse of the development studio we can see what the studio was working on; a cartoon-style, multiplayer Wii racer.The now defunct title was apparently set to be
called The Next Big Thing or No Limits Racing, and allowed people to use their Mii avatars as in-game racing drivers, or celebrity look-alikes.The game certainly looks entertaining, as you can see from the footage on Joystiq, although the publisher are dismissive of how far along this project really was."On any given day, there are a lot of great game ideas under consideration at EA... not all of them go all the way to market,"
offers word from the firm.Pandemic Australia were also said to be working on a delayed Dark Knight Batman game, before the division was closed.
Ferrago Sunday, August 02, 2009Games Fail To Portray Gender and Ethnic Diversityeldavojohn
writes "A new study has found that game characters tend not to reflect cultural diversity. According to the paper from researchers across four universities (PDF): 'A large-scale content analysis of characters in video games was employed to answer questions about their representations of gender, race and age in comparison to the US population. The sample included 150 games from a year across nine platforms, with the results weighted according to game sales. ... The results show a systematic over-representation of males, white and adults and a systematic under-representation of females, Hispanics, Native Americans, children and the elderly.' The researchers also note that games 'function as crucial gatekeepers for interest in
science,
technology, engineering and math,' and that without these groups represented properly, 'it may place underrepresented groups behind the curve.'"Read more of this story at Slashdot.
Slashdot Sunday, August 02, 2009Carmack & Mustaine Talk Doom Resurrection For the iPhonethemacgamer
writes "Luis Sosa had a
chance to sit down with John Carmack and Tom Mustaine of id
software and discuss Doom Resurrection for the iPhone: 'At the start we thought it was just a touch screen, so you'd tap to shoot the monsters, but it was never fun; it felt too clinical. It didn't feel like you were swinging your heavy gun
around to bring down the monster before he chews off your head,' said Carmack. Mustaine added, '[The shooting mechanic] was definitely a trial-and-error thing. You said the word "distilled," and that's definitely a word we've been using. We really wanted to distill the visceral Doom experience into the iPhone.' He also said, '... we have P2P co-op play that's not in the shipping version, but will come later. We didn't expect the 3.0 OS out so quickly! Two players join together, they see each other's cursors, and they either compete or co-op for a score. We're hoping to patch it in down the road. We're also
looking at additional levels and potentially some
Slashdot Sunday, August 02, 2009God of War 3 with Adam PuhlSony's combat lead dishes the dirt
Ferrago Sunday, August 02, 2009Sony?s PSX tanks in JapanThe western release of the PSX, Sony?s souped-up version of the PlayStation 2 that comes with a built-in hard drive and can double as a digital video recorder, keeps
getting pushed back and pushed back, and the latest news that...
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